I have been a scrum master twice. The first time was in 2019, but I wasn't satisfied with my work. Fortunately, there came another chance in 2020. This is a story about that second stint as a scrum master, and how I improved our work with three principles.
Multi-tasking is an evil that reduces our effectiveness. It is true for developers but also for teams. In this blog post, I demonstrate this with the newsletter mailing simulation. It visualizes why multi-tasking takes more time than doing one task at a time. Stop starting, start finishing, and beat the evil of multi-tasking.